O In case of an FFA the AI tries to attack and capture towns from a weaker player O Further improvement of Town portal usage The AI calculates how many creatures can the target collect (including possible creature growth) before the AI's hero can reach it and calculates if it is worth to chase it. O Improved exploration and target priority O Further improvement of cooperation among primary and secondary heroes O Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version O Always defends the last owned town if it can causes reasonable losses to the attacker hero Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible O Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. O Tries to defend all owned town (previously the AI focused on its starting town) Patch details are in the extended description. Description This patch will update the English, Italian, French, German and Spanish versions of Might & Magic Heroes 6 v1.1.1 to version 1.2.
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